분류 전체보기104 Custom Event - RPG Maker MV IntroductionIt is possible to create or copy or delete an event through the plugin command. How to UseThis plugin command creates a new event on currently map. Event Create X Y CharacterName CharacterIndex This plugin command is copying an event. * MapID : if the value is zero or - 1, the mapId will set up an id of currently map. Event Copy X Y MapID EventID This plugin command deletes a previou.. 2016. 10. 30. Video Control - RPG Maker MV IntroductionThis plugin shows the play control bar of a video, and the player stops the movement while playing the video. Plugin CommandsDisplay the play control bar. VideoControl show true Does not display the play control bar. VideoControl show false Set the z-index of a video. the z-index is a number between 0 and 2147483647. VideoControl zIndex 1000 Change Log2016.05.07 (v1.0.0) - First Rele.. 2016. 10. 21. Mode Text Cursor Fixes - RPG Maker MV IntroductionThe mouse cursor may be changed by the selected text cursor when the mouse cursor is on the left of the top of the screen. This plugin can prevent changing cursor in the mode box. DownloadGithub RAW Change Log2016.10.06 (v1.0.0) - First Release. Terms of UseFree for commercial and non-commercial use. 2016. 10. 6. Creating 16K Size Icon Sheet in Battle - RPG Maker MV Introduction In WebGL Mode, RMMV can occur the error related with MAX_TEXTURE_SIZE when using 16K texture. and then In battle, If you were used this plugin, you could use the texture bigger than 16K (2^14) size. But, It can be slow with the animation speed when using 2d context. So this plugin automatically provides toggle options to enable the canvas by checking texture size. That issue is the .. 2016. 9. 5. Impassable Followers - RPG Maker MV IntroductionIf you are using this plugin, the player will be impossible to pass other party members. Plugin CommandsFollowerPassable passable true/falseFollowerPassable SeparateMode true/false The following commands could use in separate mode only. FollowerPassable setOpacity index 0 ~ 255FollowerPassable setBlendMode index 0 ~ 3FollowerPassable setMoveSpeed index 1 ~ 6FollowerPassable setDirect.. 2016. 9. 1. Version Layer - RPG Maker MV IntroductionDuring the execution of the game, the bitmap draws on the top of the layer, and it can indicate the version you might as well have set them directly. If you use this, the player can then be checked the version always in the game. Screenshots Parameters * @param Version * @desc * @default 1.0 * * @param visible * @desc * @default true * * @param --- Font * @desc * @default * * @param .. 2016. 8. 23. Korean Plugins Pack - RPG Maker Hangul Message System (한글 메시지 시스템)Whenever you begin a message window, you have get a overhead due to a lot of the texts are drawn. But, The message window is still one of the most important in the RPG Maker. So this plugin allows you to provide extra colors and text codes and change some message properties and this is optimized for Korean, so many of text codes provide as Korean. RPG Maker MV -.. 2016. 6. 19. Android Progress Dialog - RPG Maker MV Introduction This plugin displays the progress dialog, on Android phone. Screenshots ▲ SPINNER Style ▲ HORIZONTAL Style Installation 1. Add the cordova-plugin-pdialog on Intel XDK. 2. Next, Edit an index.html file in your Game Directory using Text Editor such as Notepad++. Replace the contents of www/index.html with the following code. 12345678910111213141516171819202122232425262728 Spica Colore.. 2016. 4. 14. Android Toast - RPG Maker MV IntroductionThis plugin displays the toast on Android. Note : This plugin is limited to the Android target. On Android you will need to have installed my Cordova Extension. ▲ This is a screenshot of the actual games on Android. This plugin must be bound with the android in the build step, using the Intel XDK, on android. How to Setup You can edit the index.html file in your Game Directory. like .. 2016. 4. 11. Ruby Command Prompt (루비 명령 프롬프트) - RPG Maker VX Ace 소개이 스크립트는 게임 실행 중에 작성한 코드를 바로 실행해볼 수 있는 스크립트입니다. 게임 실행 중에 디버그 용으로 특정값을 바꾸거나 코드를 작성해 바로 테스트하려고 할 때 사용하면 좋을 거라 생각됩니다. 모든 값을 바꿀 수 있기 때문에 실제 배포되는 게임에 스크립트를 포함하는 것은 적절하지 않습니다. Font는 나눔 고딕 폰트가 적용되어있기 때문에 실제 보이는 화면과는 다를 수 있습니다. Window_Message 스크립트와 Game_Interpreter 스크립트에 적용되어있는 Fiber가 적용되어있습니다. Fiber는 별도의 루틴이기 때문에 다른 스크립트의 영향을 받지 않게 됩니다. 피버는 입력 모드에서만 동작하며 입력 모드에서는 피버로 인해 캐릭터 움직임이 고정되고 오직 텍스트의 입력만 할 수 있.. 2016. 3. 2. 이전 1 ··· 7 8 9 10 11 다음