RPG Maker MV62
Keyboard Input Dialog - RPG Maker MV Introduction This plugin is a Text Input System that allows you to enter various languages such as Korean, Chinese, Arabic, Japanese, and Russian. Screen shots Its result is returned with specific variable when you are pressed Enter key. So you can add its sentences using the text code with message window as follows. This plugin has also supported all languages(Russian, Chinese, Korean, Japanese..
Simple Light - RPG Maker MV IntroductionThis plugin allows you to enable the light filter such as a lantern on the map. Link Official Forum Link : http://forums.rpgmakerweb.com/index.php?/topic/59137-biud436s-simple-light/ Note that you must use this plugin in RPG Maker MV v1.5.1 or more. Plugin Commands This plugin commands allow you to enable or disable a lantern. RS_SimpleLight EnableRS_SimpleLight Disable Change Log 20..
Ghost Effect - RPG Maker MV IntroductionThis plugin allows you to implement a ghost effect to a game character. Note that this plugin only works in WebGL mode. Korean Translation(한국어 번역) : https://github.com/biud436/MV/blob/master/docs/RS_GhostEffect.md Screenshot Video How to use In the event command called 'Set Move Route', To activate ghost mode, you call the following script code: this.ghostModeOn(); To disable ghost m..
Multiple Viewports - RPG Maker MV IntroductionThis plugin provides the multiple viewports. Plugin Commands This is a plugin command that can activate the multiple viewports. If you call this plugin command, You can be using the multiple viewports. MultipleViewport Enable This can disable the multiple viewports. If you call this plugin command, You can be using original stage renderer. But, Note that any drawing object of previou..
Title Manager Ex - RPG Maker MV IntroductionThis plugin allows player to change resources of the title scene after the user has been ended a certain epilogue. Linkhttps://raw.githubusercontent.com/biud436/MV/master/RS_TitleManagerEx.js Plugin Parameters * @param -- epilogue 1 -- * @desc * * @param ep1 Title1 * @desc * @default Book * @require 1 * @dir img/titles1/ * @type file * * @param ep1 Title2 * @desc * @default * @requir..
Resource Converter (MV to XP) - RPG Maker MV IntroductionThis plugin can resize Character and Tileset images for RPG Maker XP. DownloadGithub RAW - https://raw.githubusercontent.com/biud436/MV/master/RS_Resize.jsDown Git (ZIP) - https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/biud436/MV/blob/master/RS_Resize.js Change Log2018.11.26 (v1.0.0) - First Release.
Event Name - RPG Maker MV IntroductionThis plugin displays an event's name above a head on event. How to UseIf it sets the note, you can show an event's name above a head. you can set the various color by using the note. // You can display the name of an event above a head by using the following format.@color[red, green, blue] ▲ White Color ▲ Emerald ColorChange Log2015.11.11 (v1.0.0) - First Release Date2015.11.24 (v1.2..
Spanish Name Input - RPG Maker MV IntroductionThis plugin allows you to process the name input for Spanish. It has derived from my Keyboard Input Dialog and Korean Name Input plugins. Downloadhttps://github.com/biud436/MV/raw/master/RS_Window_SpanishNameInput.js Change Log2018.02.24 (v1.0.0) - First Release.2018.10.13 (v1.0.1) - Added several plugin parameters.
More Enemies - RPG Maker MV IntroductionThis plugin allow you to make extra enemies more than 9 monsters and easy to use. ※ This plugin works only more than RPG Maker MV 1.5.1, because I'd used a new Plugin Manager. ▲ https://youtu.be/qBs4v2KrExw DownloadDownload the plugin and place it in the folder called your_project_directory/js/plugins and then in Plugin Manager, select RS_MoreEnemies.js plugin and add it. Github RAW ..
Mirror Area - RPG Maker MV IntroductionThis plugin allows you to display certain character inside a mirror. How to useIf there were many mirrors placed on the map, you will have to be very careful. That's because the performance can slow when the main logic calculates a position of certain game character image inside the mirror every frame. (I did a lot of performance testing since a last month, but it is still poor perfo..