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RPG Maker MV/Input

Keyboard Event - RPG Maker MV

by biud436 2017. 3. 4.


Introduction


This plugin can process a keyboard event without pressing a real button within a keyboard.


Plugin Commands


 - 'keyCode' must be number type like as 0x58 or 80

 - 'keyName' should be the value for a strings that could not found in Input.keyMapper


 - These commands allow user to send a virtual key code in main logic of Input class.

 KeyEvent executeString keyName

 KeyEvent executeKey keyCode


 - This command allows user to add a new virtual key code in global Input class.

 KeyEvent addNewKey keyCode keyName


 - There are example codes at the next line.

 KeyEvent executeString left

 KeyEvent executeString escape

 KeyEvent executeKey 0x58

 KeyEvent addNewKey 0x50 p


Script Calls


Here's two javascript functions.


- This function allows user to send a virtual key code in main logic of Input class.


Input._makeKeyTiming(keyCode);


- This function allows user to add a new virtual key code in global Input class.

'keyCode' must be number type like as 0x58 or 80

'keyName' should be the value for a strings that could not found in Input.keyMapper

'func' object will be executed if JSON object is successfully created.

The first parameter of the callback function is the JSON object that created at the caller.


Input._executeJson(keyCode, keyName, func);


- There are example codes at the next line.

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Input._makeKeyTiming('left');
Input._makeKeyTiming('escape');
Input._makeKeyTiming('down');
Input._makeKeyTiming('control');
Input._makeKeyTiming(116);
Input._executeJson(0x58'p'function (retObj) {
  Object.assign(Input.keyMapper, retObj);
});
cs



Downloads


Github RAW - https://github.com/biud436/MV/raw/master/RS_KeyboardEvent.js



Change Log


2017.01.02 (v1.0.0) - First Release.

2017.03.03 (v1.0.1) - Added new function that can add new keyCode.



Terms of use


Free for commercial and non-commercial use.