Introduction

This plugin allows you to play the loop animation during the battle


Setup

This plugin must require the specific plugins YEP_CoreEngine and YEP_BattleEngineCore plugins.

You should place this plugin somewhere below 'YEP_CoreEngine' and 'YEP_BattleEngineCore' in the Plugin Manager.


Usage

 This plugin must require YEP_CoreEngine and YEP_BattleEngineCore plugins.

 You should place this plugin somewhere below 'YEP_CoreEngine' and 'YEP_BattleEngineCore' in the Plugin Manager.

 

 This plugin allows you to playback certain animation.

 Unless the battler is died, the animation will never stop until the battle is end.

 

 PlayStaticAnimation uniqId battlerId animationId

      - uniqId : Specify the unique identifier that needs when removing certain animation on the screen.

                 This value can write with a string type, but it can not type the space.

      - battlerId : if it is to negative number, it means the id of specific enemy.

                 if not, it means the actor's ID.

 

      - animationId : Specify the Animation ID of the DataBase. it starts with from 1.

 

 Notice that the animation will be placed in front of all battlers.

 

 You can play the screen animation using the following plugin command.

 Notice that this function will be changed origins by force to center and 

 then moved animation sprite's position on the center of the screen.

 

 PlayScreenAnimation uniqId ox oy animationId

      - uniqId : Specify the unique identifier that needs when removing certain animation on the screen.

                 This value can write with a string type, but it can not type the space.

      - ox, oy : ox and oy parameters will must be exactly zero when you don't need offsets. 

      - animationId : Specify the Animation ID of the DataBase. it starts with from 1.

 

 StopStaticAnimation uniqId

      - uniqId : Specify the unique identifier that needs when removing certain animation on the screen.

                 This value can write with a string type, but it can not type the space.

 

 it will be removed automatically when the battle is end.

 

 Notice that this plugin can use only in RPG Maker MV v1.6.1 or more.


Downloads


- Github RAW

- ZIP


Change Log

2019.09.11 (v1.0.0) - First Release.

2019.10.10 (v1.0.1) : 

- Fixed the issue that is not working in front-view battle.

- Added the YEP_CoreEngine dependency.

2019.10.11 (v1.0.2) :

- Added a new feature that can play the animation without setting the battler.

- Fixed the issue that is not played the animation correctly on the center of the screen.